Airborne (Capcom, 1996)
Is one of the most distinctive mid‑90s Capcom pins—fast, bright, and packed with that over‑the‑top aviation flair Capcom loved.
✈️ Core Identity & Production
- Manufacturer: Capcom Coin‑Op
- Release: March 1996
- Units Produced: 1,350 (solid mid‑range rarity)
- Type: Solid‑state, DMD
- Players: 4
- Flippers: 2
- Ramps: 2
- Multiball: 3
🎮 Gameplay Personality
Airborne is built around speed and flow, with a unique Capcom twist:
- “Injector” Ramp Mechanism – lets you choose the ball’s path at the top of the ramp system.
- Airport Control Tower Target – you can “buzz” the tower for scoring.
- Left Outlane Kickback and Right Outlane Return Gate – more ball‑save features than most 90s games.
- Lots of Ramps & Habitrails – classic Capcom metalwork and fast ball movement.
This is a machine that rewards combo flow rather than deep rules—great for families and casual players.
🎨 Design Team
- Game Design: Claude Fernandez
- Engineering: Dan Molter
- Software: Bill Pfutzenreuter
- Artwork: Hugh Van Zanten
- Music/Callouts: Chris Granner (legendary composer)



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