Ghosts ’n Goblins (Arcade, 1985)
Is one of Capcom’s most iconic—and notoriously punishing—platformers.
🕹️ What It Is
Ghosts ’n Goblins is a side‑scrolling action platformer starring Sir Arthur, a knight battling through graveyards, forests, villages, mountains, and demon‑infested castles to rescue Princess Prin‑Prin. It debuted in 1985 and quickly became one of the top‑grossing arcade games of 1986 in both Japan and the U.S.
⚔️ Core Gameplay
- Two-hit life system: Hit once → armor breaks → Arthur runs around in his underwear. Hit again → lose a life.
- Six timed stages with brutal platforming and relentless enemies.
- Weapons include lance, dagger, torch, and more—some bosses are immune to certain weapons.
- Double playthrough requirement: You must beat the entire game twice to see the true ending.
This difficulty is a huge part of its legacy—players still talk about it as one of the hardest arcade games ever made.
👹 Enemies & Bosses
Expect zombies, demons, cyclopes, dragons, and the infamous Red Arremer (one of the most hated enemies in arcade history). The final boss is Astaroth, ruler of the Demon World.
🧩 Why It Matters for Collectors & Arcades
- Massive nostalgia factor—instantly recognizable cabinet art and sound.
- High replay value because of its difficulty.
- Strong cultural footprint with sequels like Ghouls ’n Ghosts and Super Ghouls ’n Ghosts.
- Great showroom piece for your retro/horror‑themed lineup.
🎮 Want a Gameplay Breakdown or Sourcing Help?
I can put together:
- A restoration checklist for the original arcade PCB/cabinet
- A quick‑points scoring guide (similar to what we did for Ghostbusters Pro)
- A sourcing matrix for finding authentic Ghosts ’n Goblins cabinets nationwide

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